Sektor-Browser

This commit is contained in:
2026-06-04 22:56:30 +02:00
parent 4a4bccccc1
commit f543405964
17 changed files with 985 additions and 192 deletions
@@ -0,0 +1,62 @@
import pool from '../db.js';
/**
* Liefert alle Sektoren für das Frontend.
* Unterteilt in "Meine Sektoren" (wo der User schon spielt)
* und "Alle Sektoren" (die generell verfügbar sind)
*/
export const getSectorsList = async(req, res) => {
const accountId = req.user.accountId;
const client = await pool.connect();
try {
// "Meine Sektoren" abfragen
const mySectorsResult = await client.query(`
SELECT
s.id, s.name, s.status, s.speed_fleet, s.speed_economy,
las.local_username,
las.created_at as joined_at,
las.updated_at as last_played
FROM sectors s
JOIN lobby_accounts_sectors las ON s.id = las.sector_id
WHERE las.lobby_account_id = $1
ORDER BY las.updated_at DESC
`, [accountId]);
// "Neue Sektoren"
const newSectorsResult = await client.query(`
SELECT
id, name, status, speed_fleet, speed_economy
FROM sectors
WHERE status != 'offline'
AND id NOT IN (
SELECT sector_id
FROM lobby_accounts_sectors
WHERE lobby_account_id = $1
)
ORDER BY created_at ASC
`, [accountId]);
// Daten platzhalter
const mapSectorData = (sector) => ({
...sector,
online_players: Math.floor(Math.random() * 150) + 10,
planets_count: 1337
});
return res.status(200).json({
success: true,
mySectors: mySectorsResult.rows.map(mapSectorData),
newSectors: newSectorsResult.rows.map(mapSectorData)
});
} catch (error) {
console.error('[SectorController] Fehler beim Abrufen der Sektoren:', error);
return res.status(500).json({
error: 'ERR_INTERNAL_SERVER'
});
} finally {
client.release();
}
};
@@ -0,0 +1,30 @@
import jwt from 'jsonwebtoken';
/**
* Middleware zum Schützen privater API-Routen.
* Prüft, ob ein gültiges Access_Token im Aithorization-Headder mitgesendet wurde.
*/
export const requireAuth = (req, res, next) => {
// Der Standard für Tokens ist der Header: "Authorization: Bearer <token>"
const authHeader = req.headers.authorization;
if (!authHeader || !authHeader.startsWith('Bearer ')) {
return res.status(401).json({
error: 'ERR_UNAUTHORIZED_NO_TOKEN'
});
}
const token = authHeader.split(' ')[1];
try {
const decoded = jwt.verify(token, process.env.JWT_ACCESS_SECRET);
req.user = decoded;
next();
} catch (error) {
return res.status(401).json({
error: 'ERR_UNAUTHORIZED_INVALID_TOKEN'
});
}
};
@@ -0,0 +1,9 @@
import express from 'express';
import * as sectorController from '../controllers/sector.controller.js';
import { requireAuth } from '../middlewares/auth.middleware.js';
const router = express.Router();
router.get('/list', requireAuth, sectorController.getSectorsList);
export default router;
+88 -13
View File
@@ -7,40 +7,72 @@ import pool from '../db.js';
const createTablesQuery = `
-- ------------------------------------------------------------------------------
-- DROP TABLES
-- WICHTIG: Die Reihenfolge beim Löschen ist entscheidend!
-- Tabellen mit Fremdschlüsseln (Foreign Keys) müssen zuerst gelöscht werden.
-- ------------------------------------------------------------------------------
DROP TABLE IF EXISTS refresh_tokens;
DROP TABLE IF EXISTS auth_otps;
DROP TABLE IF EXISTS lobby_accounts;
DROP TABLE IF EXISTS lobby_accounts_sectors; -- Zuerst die Brückentabelle löschen
DROP TABLE IF EXISTS sectors; -- Dann die Sektoren-Tabelle
DROP TABLE IF EXISTS lobby_accounts; -- Zuletzt die Haupt-Nutzer-Tabelle
-- ------------------------------------------------------------------------------
-- TABLE: lobby_accounts
-- Base user data for the entire Void-Genesis universe.
-- Basis-Nutzerdaten für das gesamte Void-Genesis Universum.
-- ------------------------------------------------------------------------------
CREATE TABLE IF NOT EXISTS lobby_accounts (
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
username VARCHAR(50) UNIQUE NOT NULL,
email VARCHAR(255) UNIQUE NOT NULL,
password_hash VARCHAR(255) NOT NULL,
-- Status flags and balances (English naming)
is_email_verified BOOLEAN DEFAULT false,
res_premium INT DEFAULT 0,
is_admin BOOLEAN DEFAULT false,
-- Timestamps for record keeping
created_at TIMESTAMPTZ DEFAULT NOW(),
updated_at TIMESTAMPTZ DEFAULT NOW()
);
-- ------------------------------------------------------------------------------
-- TABLE: sectors
-- Beinhaltet die globalen Metadaten zu allen verfügbaren Spiel-Sektoren.
-- Hier definieren wir, welche Server existieren und welche Eigenschaften sie haben.
-- ------------------------------------------------------------------------------
CREATE TABLE IF NOT EXISTS sectors (
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
name VARCHAR(50) UNIQUE NOT NULL,
status VARCHAR(20) DEFAULT 'offline',
speed_fleet INT DEFAULT 1,
speed_economy INT DEFAULT 1,
created_at TIMESTAMPTZ DEFAULT NOW(),
updated_at TIMESTAMPTZ DEFAULT NOW()
);
-- ------------------------------------------------------------------------------
-- TABLE: lobby_accounts_sectors (Brückentabelle)
-- Verknüpft einen Lobby-Account mit einem Sektor.
-- Existiert hier ein Eintrag, bedeutet das: Der Nutzer hat in diesem Sektor einen Spielstand.
-- ------------------------------------------------------------------------------
CREATE TABLE IF NOT EXISTS lobby_accounts_sectors (
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
lobby_account_id UUID REFERENCES lobby_accounts(id) ON DELETE CASCADE,
sector_id UUID REFERENCES sectors(id) ON DELETE CASCADE,
local_username VARCHAR(50) UNIQUE NOT NULL,
res_premium INT DEFAULT 0,
created_at TIMESTAMPTZ DEFAULT NOW(),
updated_at TIMESTAMPTZ DEFAULT NOW(),
UNIQUE(lobby_account_id, sector_id)
);
-- ------------------------------------------------------------------------------
-- TABLE: auth_otps
-- Stores temporary 6-digit codes for registration or password resets.
-- Speichert temporäre 6-stellige Codes für Registrierung oder Passwort-Reset.
-- ------------------------------------------------------------------------------
CREATE TABLE IF NOT EXISTS auth_otps (
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
account_id UUID REFERENCES lobby_accounts(id) ON DELETE CASCADE,
otp_code VARCHAR(6) NOT NULL,
-- Defines the purpose of the OTP (e.g., 'register', 'password_reset')
type VARCHAR(20) NOT NULL,
expires_at TIMESTAMPTZ NOT NULL,
created_at TIMESTAMPTZ DEFAULT NOW()
@@ -48,7 +80,7 @@ CREATE TABLE IF NOT EXISTS auth_otps (
-- ------------------------------------------------------------------------------
-- TABLE: refresh_tokens
-- Stores long-lived tokens for the "Keep me logged in" and single-session feature.
-- Speichert langlebige Tokens für die "Angemeldet bleiben"-Funktion.
-- ------------------------------------------------------------------------------
CREATE TABLE IF NOT EXISTS refresh_tokens (
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
@@ -60,8 +92,8 @@ CREATE TABLE IF NOT EXISTS refresh_tokens (
-- ------------------------------------------------------------------------------
-- TRIGGER: Auto-update 'updated_at' timestamp
-- Diese Funktion setzt das 'updated_at' Feld bei jeder Änderung auf die aktuelle Zeit.
-- ------------------------------------------------------------------------------
-- This function sets the 'updated_at' field to the current time whenever a row is modified.
CREATE OR REPLACE FUNCTION update_modified_column()
RETURNS TRIGGER AS $$
BEGIN
@@ -70,15 +102,32 @@ BEGIN
END;
$$ language 'plpgsql';
-- We only create the trigger if it doesn't exist to avoid errors on multiple runs.
-- Wir wenden den Trigger nur an, wenn er noch nicht existiert.
DO $$
BEGIN
-- Trigger für lobby_accounts
IF NOT EXISTS (SELECT 1 FROM pg_trigger WHERE tgname = 'update_lobby_accounts_modtime') THEN
CREATE TRIGGER update_lobby_accounts_modtime
BEFORE UPDATE ON lobby_accounts
FOR EACH ROW
EXECUTE FUNCTION update_modified_column();
END IF;
-- Trigger für sectors
IF NOT EXISTS (SELECT 1 FROM pg_trigger WHERE tgname = 'update_sectors_modtime') THEN
CREATE TRIGGER update_sectors_modtime
BEFORE UPDATE ON sectors
FOR EACH ROW
EXECUTE FUNCTION update_modified_column();
END IF;
-- Trigger für lobby_accounts_sectors (WICHTIG für unsere "Zuletzt gespielt" Funktion)
IF NOT EXISTS (SELECT 1 FROM pg_trigger WHERE tgname = 'update_lobby_accounts_sectors_modtime') THEN
CREATE TRIGGER update_lobby_accounts_sectors_modtime
BEFORE UPDATE ON lobby_accounts_sectors
FOR EACH ROW
EXECUTE FUNCTION update_modified_column();
END IF;
END $$;
`;
@@ -90,11 +139,37 @@ async function initDatabase() {
// Wir holen uns eine Verbindung aus dem Pool
const client = await pool.connect();
try {
// Wir senden den kompletten SQL-String an die Datenbank
await client.query(createTablesQuery);
console.log('✅ Tabellen wurden erfolgreich erstellt (oder existierten bereits).');
const sectorCheck = await client.query('SELECT count(*) FROM sectors');
if (parseInt(sectorCheck.rows[0].count) === 0) {
console.log('🌱 Füge 24 Test-Sektoren ein...');
const greekAlphabet = [
'Alpha', 'Beta', 'Gamma', 'Delta', 'Epsilon', 'Zeta',
'Eta', 'Theta', 'Iota', 'Kappa', 'Lambda', 'Mu',
'Nu', 'Xi', 'Omicron', 'Pi', 'Rho', 'Sigma',
'Tau', 'Upsilon', 'Phi', 'Chi', 'Psi', 'Omega'
];
// Wir generieren für jeden Namen ein dynamisches INSERT
const insertPromises = greekAlphabet.map((name, index) => {
// Wir variieren die Geschwindigkeiten leicht für optische Vielfalt
const speed = (index % 4) + 1;
return client.query(`
INSERT INTO sectors (name, status, speed_fleet, speed_economy)
VALUES ($1, 'online', $2, $2)
`, [name, speed]);
});
await Promise.all(insertPromises);
console.log('✅ 24 Test-Sektoren erfolgreich eingefügt.');
}
} catch (error) {
console.error('❌ Fehler beim Erstellen der Tabellen:', error);
} finally {
+2
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@@ -7,6 +7,7 @@ import cors from 'cors';
import pool from './db.js';
import authRoutes from './routes/auth.routes.js';
import sectorRoutes from './routes/sector.routes.js';
const app = express();
const PORT = process.env.PORT || 3000;
@@ -16,6 +17,7 @@ app.use(cors());
app.use(express.json());
app.use('/api/auth', authRoutes);
app.use('/api/sectors', sectorRoutes);
// Unsere bestehende Health-Route
app.get('/api/health', (req, res) => {
@@ -342,7 +342,7 @@ export const refreshAccessToken = async (refreshToken) => {
id: account.id,
username: account.username,
email: account.email,
res_premium: res_premium
res_premium: account.res_premium
}
};
} catch (error) {